Getting Over It Review
“There’s no feeling more intense than starting over” is the first sentence you are greeted with after completing your first obstacle in Getting Over It with Bennett Foddy. After traversing your first few obstacles, the narration kicks in and begins to explain several different aspects of both the game and the culture surrounding both gaming and society in general. This narration is a perfect descriptor for Getting Over It, as it is one of the most frustrating games I have ever played.
Getting Over It was created by Bennett Foddy, a developer infamously known for his other games such as QWOP or CLOP, games purposefully designed to make a simple challenge such as walking as frustrating and difficult as possible. Getting Over It was specifically designed to frustrate and hurt the type of person who would be willing to put up with and endure this challenge – who happens to be me in this case. In Getting Over It, the player has the simple task of climbing a mountain and reaching the peak.
To climb said mountain, you control a man stuck inside of a cauldron, with a hammer that is controlled by either your mouse or track-pad. The hammer is the primary means of transportation, as the player can swing and position the tool in several ways to finesse through a situation. The hardest part of the game is that the mountain is filled to the brim with various random objects which the player can easily get caught on or slip off of rather easily. You may think that you have a handle of the situation, but one sheer surface or slippery slide can lead to your hammer losing its grip and moving all the way back – losing your progress as well. Since you are on a mountain, there is also a constant threat that you could make one fatal error and start all the way back at the beginning of the game. I lost count of the number of times I made one slight error that resulted in me losing literal hours of progress and end with me staring at the same pit I’ve climbed out of 50+ times before. This loss is further exacerbated by the narrator, who either mocks you with quotes or plays music which emphasizes how much of your time you just lost.
While this may all sound like various negative marks on the game (and to an extent, they are), it is actually quite astounding that Getting Over It managed to accomplish exactly what it set out to do from the beginning. As I was progressing through the same obstacles I had done many times over, I felt myself slowly get better to the point where cliffs that previously took me an hour were now taking mere seconds to get through. I felt as if I was truly mastering the game, not because it was becoming any easier but simply because I became more skilled as a player and learned exactly how I should go about certain scenarios. There is nothing that felt truly random either, with each piece of the mountain actually feeling purposeful and intellectually designed despite looking like a pile of garbage. Most importantly, while the narrator can feel obnoxious when you fail, succeeding will grant you more of his monologue on the gaming industry, culture, and the true worth of games in general. There is no denying that Getting Over It is frustrating, but every anger-inducing moment is quelled by the sensation of accomplishment you get when you finally clear the objective that took you ages to get around – only to then get pushed back down, and do it again.
Getting Over It is a strange game in several aspects, from the design to the intent that the developer had when creating this rage-fuelled mountain. This is a game that, for all intents and purposes, would not reach mainstream appeal simply due to how different it is from what we have become used to over the years. At the same time, I could see exactly the type of people that this game could be targeted to, and those are the people that will get the most out of this game. If you are truly craving a fair-but-brutal challenge that recreate a more classic video games, then Getting Over It might be right up your alley. You may need to take a break or two, and it may take several days just to get close to the end, but it is this amount of pain and anger that makes getting to the top of the mountain all the more satisfying.
Disclaimer: PC Aficionado was provided with a code for the purpose of this review. All opinions expressed in this review are the writer’s own thoughts and are not influenced in any way by the developer and/or publisher.
- Fair Challenge
- Well Designed Level
- Easy-to-Understand Controls
- Progress constantly saved
- Narrator (occasionally) obnoxious