Kings and Heroes Review
If nothing else, at least I can say I tried giving King and Heroes a chance. I really tried playing the game as best as I can, but the fact of the matter is the game is unfinished and unpolished, and although I would forgive it if it were still in early development, however, this is a full release. The game is also unfortunately not playable in its current state. I came back multiple times, then left it, tried to ponder whether I should continue or wait for a new patch to fix some of the major problems I have with this game. I think it’s fair to myself and the rest of the community that they know what to expect from this action adventure RPG.
I am disappointed. Kings and Heroes manages to start out fairly good with its presentation. You begin creating your first character by being greeted by a wise fortune teller, who helps you decide on your character’s class, race, and even personality, meaning you can choose from the start if you are going to be either good, evil, or neutral. Your hero stats are determined by a roll of the dice, which give a nice rogue-like feel to the game. When all is said and done, you start off at the beginning of your first area, a settlement you know nothing about. You explore and keep wondering around until you find something to do. And that is really the game in a nutshell. Oh, if only that were the only problem, this game would be easier to digest.
I understand that not every future RPG needs to be The Witcher 3, that is honestly insanity, but when your game looks like it came out in 2006, I expect it to run accordingly. Everything from the environments, to the character models look hideous. The textures are muddy and dated, constantly trying to pop-in like my PC can’t handle it’s glorious world that I am trying so hard to force myself to explore. The lighting is awful, and doesn’t help that the shadows are so blurry (Even their geometry doesn’t look natural). The animations are glitching ever so slightly, taking you out the game immediately. Your character movement is robotic. The combat, oh, my goodness, the combat is so repetitive and boring. There is nothing engaging about it, nothing strategic about it, you just spam your attacks on an enemy and be done with it. After a couple of hours it just gets tedious.
Now, not everything about Kings and Heroes is bad. I believe the level design is great. There are many rewards to find by completing dungeons – many traps to avoid, puzzles to solve. There are a variety of enemies to fight, although some of them feel unbalanced. I also like the music in the game, it’s pretty good, and there is also a clear attention to the sound design. The day and night cycle is handled very well, so it does bring more life into this world.
Is it all worth it though? For now, I will have to say pass. There isn’t anything innovative here. The visuals are dull and unpolished, the gameplay is awful, the characters are ugly, and there is little to no depth to this game. Above all, the game runs so poorly and it always seems to be lagging, with constant stutters and glitches that makes you think this game may crash at any moment. You are better off playing any other RPG. It’s best just to wait until Kings and Heroes gets updated.
Disclaimer: PC Aficionado was provided with a code for the purpose of this review. All thought and opinions expressed in the review are the writers own and are not influenced by the developer and/or publisher in anyway.
- Good Level Design
- Friendly Community
- Poorly Optimized
- Unstable Engine
- Primitive Graphics
- Boring Combat