Fearful Symmetry & The Cursed Prince Review
Fearful Symmetry & The Cursed Prince is a very interesting take on the puzzle genre, it’s very simple and straightforward; you control two characters simultaneously put in different contrasting levels, both in art style and mechanics, as you try to go through the levels and guide both the characters to safety. The game has symmetrical gameplay; movements get inverted on the other character, so it’s not a full mirror movement, making it way harder and providing interesting challenges to the player. A seemingly safe path for the other character will not be viable for the other character’s path as something is along it. A simple up movement for a character might kill off the other character because it’s down movement in his level, leading to a trap.
A warning though, playing it will definitely require a lot of focus and patience, something that is getting rarer and rarer these days, as frustration and repetition is often viewed as a bad thing in games, and you will get frustrated a lot by playing this game. Different levels provide different challenges, some requires you to have good memory, some requires good reflexes, some, just careful planning and perfect execution.
Fearful Symmetry & The Cursed Prince basically tests and trains your various mental skills and patience. It reminds of me the iOS/Android games Make Them Fall and 2 Cars, and while those games pressure you through heavy use of reflexes and fast paced gameplay, it doesn’t offer a true symmetrical gameplay, you just need to focus on doing two things at once, and that can be easily be cheated by finding another person to play with you. Fearful Symmetry & The Cursed Prince however, just needs one control input for both the characters, it’s just that the other character has inverted controls and is on a whole new different level. It has a different kind of frustration compared to games like Dark Souls and Cuphead, as your main problem isn’t reflexes and timing, It’s having to control two characters at once and having to multitask.
The artstyle and soundtrack will remind you of the classic era of games, 2D, pixelated, and simple. However the market is already getting saturated with these type of games already, so there’s nothing special here in regard to the art style and sound design.
For an experience puzzle gamer, it may take you just less than an hour to reach the end, two hours including the bonus levels. For someone who doesn’t play puzzle games though, it’ll take you at an estimated two to three hours to reach the end, that says something about the game’s length (I’ve seen more content in some Facebook games such as Candy Crush and Papa Pear Saga).
One minor issue I have is that it takes you too long to restart a level when you die. A little spinning animation for the dying character plays out and the menu takes a relatively long time to appear, for someone who just wants to restart the level as soon as possible.
- Fresh new take on 2D puzzle games
- Challenging gameplay
- Trains your mental skills
- Takes too long to restart a level