DEATHPIT 3000 Review
DEATHPIT 3000 is a single player or coop LAN party top down arcade shooter that is set in a dystopian future, presumably in the year 3000 as the title indicates, where arena gladiator fights are somehow popular again. The game is made primarily for LAN party setups, without any option for online multiplayer or even online leader boards. The developers even mention this in the game’s store page by suggesting a workaround; using Hamachi or any other VPN service to enable online play. It also doesn’t have controller/gamepad support, and doesn’t allow you to play split screen or locally on a single computer with multiple input devices.
You start the game by creating or joining a lobby, here you can select one of the four different characters and also choose the color of the armor. It doesn’t matter though, as it has no effect on the gameplay aside from a few voice lines, and you can still pick a special ability separately anyway. You can choose one from the four different abilities; shield, group teleport, lighting attack and invisibility.
Shield generates a force field that stops enemies and projectiles from coming in, protecting you or your party for a limited amount of time. Group teleport generates a portal that teleports any friendlies to the other side of the portal, and heavily damages enemies. This is my favorite skill as it is both a defensive and offensive ability, the portal’s damage is overpowered and is very useful early in the game. Lightning attack creates an area of effect around you, damaging any enemies that comes into close contact. Invisibility makes you disappear, boosting movement speed and fooling any projectiles and enemies, enabling you to avoid huge swarms of enemies or projectiles and buy yourself time.
Deathpit 3000 starts off with your team right at the center of the arena, waiting for the first wave of enemies. Different kinds of enemies come into play; Aliens, zombies, bugs, tanks, robots, each with their different style of attacks. Some enemies are tanky, some are squishy. Some are slow, some are fast. Some are ranged, some are melee. You all start with a basic weapon with generally low damage and as you finish waves and earn money, you can upgrade to one of the six additional weapons, my personal favorite is the Nova Launcher; huge damage with a large AOE, but requires accuracy as it has a high downtime compared to the other weapons. As you play you’ll find the weapon and ability best suited to your play style.
Money drops all over after each wave ends, and you have to immediately pick it up if you want to use it because the game doesn’t give you enough time to buy and upgrade. Playing in a party is easier in this case as you’ll have friends protecting you while you shop around in the menu.
The game has four kinds of ‘championships’. this is the setting of the arena; Deep Freeze, where ice projectiles surround the map, freezing anything it hits. Inferno, where fire surrounds a small portion of the map, limiting space and making it harder to move around. Primus, the vanilla version of the arena, with no ice or fire obstacles. Dark side, where the lights are turned off and you have to rely on your weapon’s flashlights.
Every championship has four tiers of difficulty; Qualifier, Quarter Final, Semi Final, and Final. You can set this in the lobby menu before starting. The first tier being the only one available at first, the succeeding tiers unlock by finishing the previous tiers. They are all the same though, with just added waves and varieties of enemies
The number and variety of enemies increases as the waves go higher, culminating with a boss fight at the last wave. The boss fight is on a different level compared to the earlier waves, as you’ll find yourself breezing through wave 1 up to the last wave most of the time only to find yourself dying at the boss fight over and over again. Once you know the attack patterns though, it gets easier and eventually you’ll defeat the boss.
After a first few minutes of playing DEATHPIT 3000, it suddenly reminded me of Killing Floor; waves of ugly looking enemies, money drops after every wave and the ability to buy weapons and upgrade gear during downtime, with a boss fight at the end. DEATHPIT 3000 is basically Killing Floor made from a top down view, arcade, and set in a dystopian future, so for fans of Killing Floor and especially those with friends that play regularly, you should seriously consider getting DEATHPIT 3000.
For an indie top down shooter, the game looks visually good. Big praise to the developers as they could have opted for a full 2D gameplay as it is top down anyway, but instead they decided to add in some 3D graphics as well. The effects are nice and not over the top, giving players good visibility by not blocking what’s going on and still giving them enough info that they need.
The sound department is lacking though, aside from the 5 differently voiced characters, the game doesn’t have anything else going on. There is literally one soundtrack playing throughout the four tiers, four championships, and up to 15 waves of gameplay, so prepare to hear the same song over and over again throughout the game.
Disclaimer: PC Aficionado was provided with a code for the purpose of this review. All thought and opinions expressed in the review are the writers own and are not influenced by the developer and/or publisher in anyway.
- Real bargain at its price
- Fun to play with friends
- Can be played solo as well
- Great art style and voice acting
- Only one soundtrack
- LAN Only/No Online Multiplayer
- No gamepad support