Seven: The Days Long Gone Review
One of the staple genres for any the PC platform, are the isometric classic style RPGs. The genre took a sharp decline for a short while as other genres such as the first person RPG, and Fallout/Skyrim open world games showed their dominance, however in recent times the genre has taken off again, with the likes of Planescape Torment, Pillars of Eternity, and Divinity: Original Sin all being critically acclaimed games. Now, Seven: The Days Long Gone enter the market to try pick up where the rest left off.
Seven is about a stealth thief who likes to take the five fingered discount wherever he can grab it. When you hear people complain about the likes of Dishonored or Thief not being true stealth games, then you should really make them try Seven, as this is a true stealth fanatics title. The main character, Teriel is caught on the wrong side of the law when a heist goes wrong. He is then shunned off to the prison island of Peh. It is here where Teriel has a demon infiltrate his body and follow his command. Your mission, to search for a hidden spaceship. I found the story to be quite a slow burner, the prologue for the game gives you a good introduction to the main characters, and gives you an insight into how the bulk of the gameplay will be, whilst also acting as a tutorial zone too.
Unlike in other isometric RPGs, you don’t need to pick a class to play as. Teriel is a pure thief and rogue. This allows the player to fully focus on the skills a thief would have, and get in the right mindset, rather than having to jump around different skill trees and learning multiple different abilities.
Seven has the main core objective to complete the game, but also has plenty of side quests for the player to work through as well. Whilst none of the side quests are on the same sort of scale as the main quest, they did offer something a little different, and a slight change of pace. They also allowed for a little more exploration of the huge world Seven creates which might otherwise go unnoticed if you focus your scope just on the main quest.
As you can probably tell from the screenshots, Seven has a very distinct art style, and one that I was particularly charmed by. It almost felt a little bit like a more realistic Borderlands style. The stylized art style with the pastel colour choices just oozes character that is very hard to come by nowadays, as greys and browns become the norm in these types of games. Whilst the art impressed me, something felt a little off with Seven’s animation. It’s not on the same sort of levels as Mass Effect Andromeda bad, but when Teriel is running down a set of stairs, you are really put off by how odd it looks. The same can be said for when you are fighting in combat; something just looks strange with it, it’s hard to put your finger on it, but you really get that uncanny valley feeling when you watch it.
Whilst on the topic of technical issues, I was very let down by the fact that the gameplay is capped at 30 FPS. I know it’s not meant to be highly accurate twitch movements, but this genre was built on the PC platform, at least let us use the power in our rigs to get that silky smooth frame rate that we all know just looks and feels better.
The whole game is very well voice acted though, the main character has a very traditional British accent, that will have us from England wondering why that accent seems to be the choice for all games, but it fits the character well, nonetheless
In terms of gameplay, Seven is an extremely in depth difficult stealth simulator that has it’s ups and downs. The negatives are really down to the realism of some aspects. For instance, the AI is really lacking. You can be a mere 5 meters away from a guard, in view as clear as day and they will not notice you. This really made planning routes through buildings all that more tricky as you never really could judge just how far to push your stealthy exploits before getting caught. If your plan is to try get through without killing any one, then you may be a little disappointed to know that I never actually managed a single level without harming a soul. I always felt like I needed to kill a foe in order to pass safely by. This was another fault with the AI too. You could kill a guard, and his body will just lay there, and then his buddy will come along, and not notice the other guard is not on patrol, and will be completely oblivious to the dead body right in front of him. It really detracted from the immersion factor, and left me feeling slightly saddened overall.
The rest of the gameplay is super fun though. Even with the buggy AI, it’s still a stealth fan’s dream. With lockpicking, pick pocketing and traps all playing key roles in being able to successfully complete your objectives, you’ll always have something to think about. Most objectives will have more than one way of completing them too, allowing for some room for replayability as well for those that really get into the gameplay.
The story will take the average player around seventeen hours to complete, that is with completing a good portion of side quests too. I’m quite happy with that sort of time for what I would call a double AA release. The time I had with Seven was well worth the cost of the game, and I’d happily pay it again for another game of this quality. You might even be able to squeeze a second playthrough out of it if you enjoy it that much, but a sole playthrough left me feeling fulfilled in the end.
- Indepth stealth gameplay
- Voice acting
- Charming art style
- 30 FPS
- Animation issues
- Buggy AI