Megaton Rainfall Review
Megaton Rainfall is a unique experience in which you lead the life of a Superhuman capable of extraordinary feats such as flight, super strength and powerful energy blasts that have the power to devastate whatever they touch. It follows the struggle of this hero as he battles an alien armada hell bent on bringing earth to its knees.
The game comes across as an arcade experience, each wave of the invasion is a level in which you must fight back the alien menace while keeping human casualties at a minimum. You wield extremely destructive abilities and the slightest mistake can result in entire skyscrapers collapsing, while humanities savour you can also be its downfall. As a great man once said ‘With great power comes great responsibility’.
Behind Megaton Rainfall is extremely basic story, you are greeted by a mysterious cube which grants the player powers. They refer to you as it’s “offspring” and claim that the invaders are here for them. Entrusting you with their power, they watch as you battle the alien invaders, congratulating you after each stage and granting you a new ability to better fend them off. While it’s entertaining saving the planet like Superman, the game lacked substance. There was not an awful lot pulling me back to the game. After a few waves of fending off the attackers, my interest was slowly dropping.
Megaton Rainfall could have been much more, while I appreciate what it already is and am in no way putting the developer down, I feel a more established plot with a more engaging storyline would have added to the experience. Wave after wave – it’s just fight back the invaders, limit the loss of human life and pick up your new ability. There is so much more this game could have done to make it shine.
It plays very well. At first getting used to your ability to fly takes some time to get used to, understandable however as I’m sure the other superheroes make it look easy. After some time it seemed seamless. Flying at high speeds towards the invaders, carefully placing my shots to repel the aliens rather than reign terror on the innocent bystanders below presented a challenge that only gets harder and harder.
The aliens will stop at nothing to spread destruction across the cities of earth, sending multiple ships at a time to distract you and fulfil their goal while also attempting to fight back. As I was playing it actually felt like a scene from Superman, so Megaton Rainfall hits the nail right on the head there. You play as a Superhero and it handles that way too. The feel of having too much power in such a fragile world is a theme seen in many films, games and comics relating to the Marvel and DC Universe and one that is also very present here.
Environments of Megaton Rainfall are not something that strikes awe in the player. The textures are fairly basic and many of the cities look the same. However the size and scale of the game is what really stands out. As you fly from city to city, through countrysides and over oceans, it really feels like you’re struggling to protect earth. You accelerate through the atmosphere at high speeds battling the invaders wherever they appear. Zooming between buildings and mountains that are recognisable really brought something else to the experience . At one point I found myself zig-zagging between buildings in Dubai and even to the peak of the Burj Khalifa. The fact that many of the cities we come to protect are real cities found around the globe make the experience just that bit more realistic.
The mechanics and features Megaton Rainfall did not have an awful lot that stood out from other games. From the flight to the energy blasts used to fend off invaders, this had all been done in some way in the past. However one thing that does in fact stand out is your health meter. The Offspring are incredibly strong, so much so that the invaders can’t do an awful lot against them. They’re simply too fast and too strong. Invulnerability may seem like cheating to some, but what Megaton does which I felt was incredibly clever was use the city’s level of destruction as our health.
When fighting the invaders near the ground or in the sky there is the constant threat of blowing up an apartment building or sending terrified citizens to their untimely demise, all this destruction is measured throughout each level in the form of the health bar. Something I’ve not seen in any other game before. This ingenious method of presenting a game with an invulnerable character is one of the main features that really shone out. While a simple idea, it helps you stay on target and not become humanities one man apocalypse, as appealing as that sounds.