Mutant Football League Review
Mutant Football League – The game that can not seem to decide what it is.
The last EA Sports NFL game for the PC was 10 years ago and as such there is a high demand for a modern American football game. Mutant Football League (MFL) fills that need a little too well for non-American football fans. What I expected to be a full on arcade game in the vein of Brutal Sports (old Amiga game) is more akin to a full fledged American football simulator. The plays you can choose are all real plays straight from the NFL. MFL also has a few “Dirty Tricks” plays I hope are not real, like bribe ref and shotguns. Though there may be a little too much blood for the mainstream simulation game fans (also I am not sure buzz saws and mines litter the pitches of the real life game). MFL is a game that just can not make its mind up. Is it an arcade gore sport fest or a serious American football simulator? Mutant Football League is trying to be both.
While the controls are documented in the pause menu, I found I took a while to get used to them.Keyboard controls is supported however, the controller is the recommended method. The game supports up to four control pads for local play. I used an Xbox One pad to play.
When selecting the team you wish to control, you can choose to spectate, I found this to be surprisingly enjoyable mainly due to the commentary. I was impressed with the humorous banter of the two commentators and the lack of repeating lines.
The graphics have some nice rain effects and sharp crisp textures. What lets Mutant Football League down though is the lack of variety in the teams. There is little to distinguish one team from another besides their uniform. Each stadium has different aesthetics and pitch traps, from acid rain to mine fields and lightning strikes.
Currently there is no way to make your own team, player or stadiums and that is a huge let down for me. Creating your own player is something standard in sport sims, its omission is strange. However looking through their roadmap it is something they plan to do. Along with either competitive multiplayer or a story line. I get the distinct feel that Mutant Football League is more early access than full game reading this. (source: http://steamcommunity.com/games/529520/announcements/detail/1457339073128238279)
The fact the developers do not know what direction to take MFL in is also a red flag to me.
Mutant Football League is priced too high for such an early state. If you can get used to the quirks in MFL, then like most sports games it has a high re-playability. However most serious American football simulation fans will not be able to forgive the games deadly traps and gore. The sense of humour is good but not good enough to overlook the price.
First Play Video
MFL is just too in-depth to be fun to the average casual, Brutal Sports loving gamer and too silly for the average simulation lover. I do not feel I can recommend the game to anyone but the niche group that sits between the two.
- Commentary is superb.
- High re-playability for those that love NFL games and can overlook the brutal sports aspects.
- The user interface is easy to use and well polished.
- MFL delivers funny chat from the players and coaches.
- MFL is getting regular patches.
- Four player local play and two player online support.
- In trying to be a full fledged American football game and an arcade gore sport the game fails to be either well.
- Lack of variety in the models used for the teams.
- No customisation of players, teams or arenas.
- Developers do not seem to know what direction to take the game in.
- Looking at the roadmap, MFL should be listed as an early access title.