Destiny 2 Review
Disclaimer: PC Aficionado purchased this game for the purpose of this review.
As primarily PC gamers, we tend to miss out on some of the bigger exclusives from the console market. One of those was the original Destiny, when it released back in 2014. Whilst it wasn’t the most well received game ever, it still made me almost consider buying a console. When the news dropped that Destiny 2 would be releasing on PC, I was so happy. I can’t help but feel like Blizzard had some sort of influence on the decision to release it on the PC due to it’s heavy influence on the PC gamer marker.
Destiny 2 came out on PS4 and Xbox One earlier this year, releasing in September 2017, but the PC release was delayed for almost two months, coming out on October 24, 2017. I really don’t mind delays if it means we are going to get a better game because of it, and when the open beta released for Destiny 2 on PC a couple of weeks back, it was clear to see that we were getting a real PC version of this game.
For those who haven’t been following along with console games, you can be forgiving for not knowing exactly what type of game Destiny 2 is. Heck, I didn’t even know 100% what I was getting in for, having never played the first game, and trying to avoid reviews and guides about the second game while waiting for the official PC launch.
The game’s main story isn’t exactly anything to shout about for me. The first game was heavily criticised for not really having a story; and even though Destiny 2 has a plot to follow; I just found it very bland and boring. None of the characters really stood out to me, and the overall plot was unoriginal. The basic idea is a bad guy steals something, and you must go on a mission to take it back and save the world. Nothing spectacular, and nothing out of the ordinary. Really, I can’t even say that you are missing out on much if you skip over the story side all together. It’s there if you want to follow it, however the game play is neither enhanced by the plot.
The graphical power behind Destiny 2 is clearly one of it’s strongest points. Being on PC, you have plenty of options over the console version, and you can really make it look absolutely spectacular. Being able to play on 60+ fps, at 1440P really made the delayed launch worth the wait. Most of the environments seen in Destiny 2 are quite dull in colour, but when you do get to the scenes which have more colour in, they really pop out of the screen.
A couple of the textures seen in the game world surprised me by being quite low quality though. Some were even fairly pixelated when you take the time to explore in areas a bit off the beaten path. As Destiny is a very gear centric game, it is nice to see that any new equipment is represented differently on characters. However the gear looks average at best. It can’t really be compared to the epic feeling of games like World of Warcraft when you get a new sick piece of gear that looks bad-ass. Destiny 2’s gear is bland and greyish. Nothing that really made me think “Damn, I look bad ass right now!” — which is a feeling I love to have in this type of game. Bungie missed a trick there sadly.
The whole game is voice acted, with some well known actors making an appearance too. It may just have been me, but some of the vendors really sound like vendors out of World of Warcraft; “Hello there” in that classic WoW human female voice. You know the one I am talking about. When it comes to sound effects, some of the guns really do sound awesome. They almost make up for the failings of the gear looking “meh”.
Destiny 2’s main story is quite short. The campaign has around 18 missions, and each of them can take between forty five minutes to an hour to complete. So you are looking at around 15 hours worth of content from the story mode. But as you probably well know, Destiny 2’s content continues well after finishing the story.
The gun play mechanics felt really tight and well executed. Being able to play on a keyboard and mouse just makes it feel that much better. I can’t even begin to understand how people play this game on a game pad. Being able to use pin-point accuracy with your shots can lead to you making quick work of enemies through head shots or aiming at weak spots.
At the start of the game you get the choice of three classes. You don’t really get much information to go on as to what these classes do. It would have been nice to either get a more in detail explanation on what they can do, or let you test the classes out before making you choice. I started out using the Titan; this class makes use of grenades, shields and melee attacks to dish out damage and prevent in coming damage. The other two classes are Warlock and Hunter. Having three different classes which each have their own unique play style will lend Destiny 2 to having some replay ability from the story mode. For those wanting to really understand the core game play mechanics will probably want to start a second play-through straight away after finishing your first.
Apart from the story mode missions, Destiny 2 also has plenty of side activities for you to take part in. Side missions, patrols and strikes make up the shorter story mode. Strikes are small group based dungeons that will require a small amount of teamwork, but can be done without going as far as using voice comms. Whilst you are out in the world; you will also come across plenty of “Public Events”. These events usually occur every couple of minutes spread around the zone you are in. The objectives usually consist of defending a certain objective from in coming enemies, or taking out waves of enemies whilst taking on a smaller boss.
As we touched on before, loot and gear plays a huge part in Destiny 2. You will be constantly finding new equipment, and whilst not all the loot may be better than what you have already; it’s only a matter of time before you have swapped out all of your gear for newer, more powerful items. Don’t’ get too attached to certain weapons, because it’ll be gone in half an hour. Whilst I like the thought of getting new gear, it was also a negative feeling for me when I get a new weapon that is clearly better than mine, but just felt worse to use. I like to use machine gun style weapons, but when I had to use a slower paced weapon that shoots in short bursts, I almost wanted to swap back to the lesser powerful gun, but the stats ultimately prevail.
Out of the 30 hours of Destiny 2 I have played, I am feeling like the game is becoming more of a grind as time goes on. I have hit max level, and my gear is almost as good as I can get. The only way I can keep going is by rolling a second character and going through the whole process all over again; however until new content drops, I don’t think I will be doing much more in Destiny 2. This is a game that will flourish as time goes on, it’s a shame that some future content is going to be paid DLC, as it would have done the game more favours to have it be free.
I can’t help but feel a little underwhelmed by Destiny 2. I had hyped the game so much prior to launch having seen my friends play on console, and knowing that I had missed the first game, made me want to play Destiny 2 more than ever. Something just did’t feel right with my experience and I was hoping to come out of playing it feeling much better than I do now. I hope as time goes on I am able to find myself playing more Destiny 2, and as soon as I find the opportunity to jump into end game raids, and future content, I just hope that they are as fulfilling as the game has been thus far. This is a game that is going to be made 100% better when played with friends. The game does a good job of matching you with other players for the multiplayer missions, but ultimately you are going to have a better experience jumping on voice comms with a buddy and playing through with them.
- Gun mechanics
- Amount of content
- Low quality textures in parts
- Lacklustre story