Are games overpriced, or are gamer’s expectations too high?
Today marked the release of the DLC pack “Blood for the Blood God” for Total War: Warhammer and Total War: Warhammer II. The deal is, if you own it for the first game, you get it free for the second game.
Essentially all the DLC includes are blood and gore animations, as well as new world events to produce more carnage in battle. The DLC, at full price, costs $2.99.
For half the price of a meal, you can buy this DLC pack that will improve what already is an amazing experience. However, the Steam community thinks otherwise. Here are what some of the reviews are saying:
One says, “Paying for a blood pack in a Total war game is seriously atrocious! This should be free downloadable content not a way to make money! Very dissapointed in CA games for ripping off loyal customers!”
And another, “The blood looks good and everything, but this business practice is terrible and wrong. Should have been an option in the game for free.”
Again, we’re talking about something that costs $3. Which leads to the question: Are games really overpriced, or do gamers just expect too much?
Now, before we continue, I should note that I’m not talking about $100+ premium editions of games that are essential if you want the full experience. You should get a full experience for a $60 game.
I am talking pieces of DLC like this. Yes, it’s not a big deal, so I could see where people would want it included in the game. However, we’re talking such a small price for a cosmetic item that still took a significant amount of time to make.
The fact that a developer like Creative Assembly or Paradox continues to make content for games that people love instead of leaving the game to die is admirable. The least PC gamers could do, especially considering we don’t help keep the servers live, is pitch in a little for DLC that isn’t essential to the experience, but enhances it.
What do you think? Let us know in the comments below and, as always, thanks for reading.