Resident Evil 4 HD Project remake finished the entire village level
The Resident Evil 4 HD Project has been in development for awhile. Back in April, the team released the entire Salazar Castle level. Now, the village is complete.
Albert, the creator of the mod, has gone through tons of textures to breath new life into them as well as tweak some lighting to bring a new atmosphere. Here’s what’s up next for the mod:
“Right now I’m working on a way to optimize the file structure of the game. People who are into modding already know that every single room pack contains ALL the item textures. For example, the green herb texture is inside every single room’s pack file (along with all other pickup-able items). However, there is a way of including just one instance of those textures in another pack file, and then make the 3-D model to call the texture from *that* pack file instead of calling it from the room pack file. We would then be able to replace all duplicates with dummy 4×4 pixel textures. This would reduce the total final pack size by a few hundred MBs!
So, I think I’ll also take the opportunity to revise all of the item and treasure textures and models (if needed). Let’s see if we also can replace the low-poly item model versions from Leon’s case with hi-poly models. Right now the game crashes when we replaced one of the models included inside the ss_pzzl.dat file, but we should be able to find a way to avoid this problem!”
You can find out more about the mod here and check out some before and after shots below.