CI Games: Sniper Ghost Warrior 3 was “too ambitious”, admits failure
Sniper Ghost Warrior 3 was delayed twice until it launched on April 25. CI Games has now come out and said that the issue was based around the project being too ambitious. Combine that with a small development team and pressing deadlines and issues arose.
“We’ve learned a lot as a team over the course of development for Sniper Ghost Warrior 3, much of which I believe has shaped the talented individuals within CI Games and the entire studio for the better,” says CI’s CEO Marek Tymiñski. “When we began development of SGW3, we decided on such a relatively large scale of the game with its open world that now we realise it was just too ambitious versus what we could have been able to deliver in any reasonable amount of time.”
There have been many issues with Sniper Ghost Warrior 3 since launch, including framte rate drops and excessive load times. The open world design may have been a mistake according to Tymiñski.
“We simply made the wrong math considering the size of our team and the originally given timeframe. By positioning the game in a AAA category, it took us away from what we could have done great. Instead we spent too much effort trying to catch up with other AAA titles in terms of their production values and features. That was a big mistake.”