Why this years Call of Duty WWII Zombie mode could be the best one yet
In a recent interview with Edge magazine, Sledgehammer founders Michael Condrey and Glen Schofield spoke more about the upcoming Call of Duty: WWII game.
Along with talking about the game’s multiplayer mode the duo also touched on the Zombie campaign that is due to be included again this year.
The first iterations of the Call of Duty Zombie modes really herald a certain amount of horror aspects to them. Not on the levels of Outlast, or Amnesia, but something certainly there to instil emotion in the player, other than the generic ‘bro gamer’ vibe that the COD franchise has garnered over the past decade. Condrey wanted to assure fans that this year’s Zombie mode will trying from the roots of Dead Space like signatures. Condrey and Schofield were high-up in the ranks on the team at Visceral Games, during the development of the Dead Space trilogy before they moved on to start Sledgehammer.
Over the years Call of Duty has gone down a more silly and less serious route, maybe to reach out to a younger audience or maybe the other development teams wanted to go in a different direction with the franchise.
You just have to look at the latest Zombie edition to the franchise in Call of Duty Infinite Warfare. Zombies in Spaceland. It’s basically a group of teenagers being chased down by zombies from a bygone era in a theme park. The weapons used look like they have just come out of a laser tag museum. It certainly does not spark any sort of horror emotion.
Advanced Warfare tried to go back to how the zombie mode started, but ultimately it just felt more like a mobile version of the game, and one that many fans of the series didn’t like. When the game first launched it only had one map to play in, Outbreak. If you wanted more maps, you need to pick up additional DLC map packs. So that meant if you were part of the small minority that didn’t really care about the game’s regular multiplayer mode, simply playing the zombie mode turned into a fairly expensive ordeal. The actual zombie mode itself felt much like a B-movie gone wrong. It felt like they were trying to rip off the likes of Left 4 Dead with their group of zombie-destroying-wannabes.
Many people often call out for a survival mode to be included, to give the side-mode another level of depth for those that crave it. Dead Space had a small survival element, so maybe they’ll draw on the inspiration of Dead Space when it comes to the game play side of things as well.
With these recent remarks that they are set to make the zombie campaign feel a little more serious, and actually scary, then some hope may still be left that WWII will be truly heading back to it’s routes. Schofield also went on to say that there is “some really authentic stuff in there”. The backstory for the zombie mode will be based on real life events, so this will more than likely mean we’ll see zombie maps take place during real life battles or events that took place during the war.
I think if they can keep the zombie story as close to real life events as possible, with some blurred lines as to why everyone is turning into zombies then I think they have a really good backdrop and plot lines to draw from to make this year’s mode the best one yet. Dead Space was one of my favorite franchises, and if they can even draw an ounce of the horror aspects seen in there back into Zombies, then I can definitely get behind that.
We are expected to hear a ton more information around the time for E3, so stay tuned as we will bring you that as and when it becomes available