Mirage Arcane Warfare Review – Chivalry with Magic
Developer: Torn Banner Studios
Publisher: Torn Banner Studios
Platform: PC [Reviewed]
Release Date: May 23, 2017
Disclaimer: A code was provided by the developer for review purposes.
Chivalry: Medieval Warfare used to be one of my favorite games to play. I say used to because of the absolute insane difficult of the combat, making the experience above my pay grade as a gamer (I’m sorry). It seems Torn Banner Studios looks to further my shame as a multiplayer gamer with Mirage Arcane Warfare, a game very much in the vein of Chivalry, but in a fantastical world as opposed to a medieval one.
Mirage continues the trend of Chivalry outside of naming scheme. The multiplayer only, no nonsense experience features one mode – deathmatch. Each round is equally methodical as it is fast-paced. Rounds take some time, spanning 100 kills to win, with gore stained levels to conclude each match.
Inside matches, combat proves to actually push that of Chivalry further. While the classic tactical, hand-to-hand combat rears it’s infuriatingly difficult head again, magic has been added to the mix. Each of the six classes you can choose from have up to three magic abilities that push the gameplay further than hand-to-hand.
This really does push the matches further in terms of gameplay. During my time, I frequently used my magic abilities, putting them on the same level as the core combat. This type of balancing shows Torn Banner’s experience in this realm, focusing more on gameplay and less on features.
However, that’s not always the best thing. While the gameplay is exceptional, it’s kind of a one trick pony. Matches span long periods of time, classes, while diverse, don’t present enough options, and maps feel limited at best. For most players interested in Mirage, or those who played Chivalry, this shouldn’t be much of a problem. Still, it should be noted that players who didn’t like Chivalry are unlikely to find Mirage a more fruitful experience, even with magic considered.
The core, hand-to-hand gameplay still is something special, though. While initially feeling clunky compared to other games, Torn Banner’s signature combat feels balanced like no other game, focusing on a methodical approach to combat instead of just swinging aimlessly. While not the easiest to learn, Mirage makes you feel like a bonafide badass once you actually land a kill. Experimenting with different combos, attack areas, and blocking schemes proves to win out – but that shouldn’t be surprising.
In fact, not much seems surprising about Mirage. The combat feels like Chivalry, the maps feel like Chivalry (despite looking different), and the matches run a lot like Chivalry. At $29.99, this is a little disconcerting. Mirage unfortunately feels more like a re-skin (with a few added features) of Chivalry than it’s own standalone game. While magic does push the gameplay further, it doesn’t inherently make matches feel or run much differently. That isn’t to say that Mirage feels lazy, because it doesn’t, but it certainly doesn’t feel new.
A re-skin isn’t all bad, though. The visuals of Mirage are leaps and bounds past Chivarly, with vibrant colors popping out of the monitor during play. Thankfully, the no nonsense gameplay is not matched in the visuals. Attack animations feel less clunky, maps feel more alive, and the overall look of the game brings a significant upgrade over Chivalry.
And maybe that’s the best word to use for Mirage. Overall, the game feels more like an upgrade and less like a standalone game. If you were a fan of Chivalry, then Mirage will provide a modernized experience in a different world. However, you’re unlikely to find anything new in Mirage that tickles your fancy if you weren’t a fan of Torn Banner’s previous offering.
At $29.99, Mirage is kind of up in the air. For LAN enthusiasts, the game should already be installed and ready to go. Mirage fits perfectly into the LAN footprint with long, no nonsense matches that can be played over and over again.
However, if you are looking for something new in Mirage, you should probably look elsewhere.
- Classic, ruthless combat
- Perfect for LAN parties
- Magic enhances gameplay
- Feels like an update, not a new game
- Hard to learn