Go Behind the Cutscenes of Dawn of War III
Axis Animation gave a glance to how Dawn of War III came to fruition. The team showed off some of their concept art for the game and how that ended turning into the final product.
Axis Animation started on the art side of things in early 2016, headed up Abed Abonamous. He explained how Relic (the originators of Dawn of War) still directed the art style while giving them freedom to make something unique.
“We broke down the scripts provided by Relic into storyboard sketches, and iteratively finessed them while discussing each with the developers,” Abonamous explains. “Relic’s scripts and briefings rarely mandated any specific compositions for each cut scene. We had a lot of flexibility in approach for the deep paintings we wanted to create, and could decide on compositions that allowed the camera to tell a story.”
In total, it took Axis six months to complete the 14 minutes of painted animation that is in the final game. Despite all the hard work, the team truly wanted to do justice to the series.
“The Axis team on Dawn of War III are fans first and foremost, so they really put their all into this,” concludes Abonamous. “We’re the guys who played on tabletop for years, and now we get to find new and exciting ways to cast light on the characters and concepts we know so well. The excitement we feel for Warhammer 40K is evident in every frame.”
Check out the video below that compares the concept art to the finished product.