Everything We Know About Battlefront II
There is certainly no lack of excitement for Battlefront II. After the slightly disappointing experience of the original reboot (that’s a confusing phrase), we can only hope this sequel will turn out better.
However, while the release is still months off, there is quite a bit of info so we can try to gauge where the game currently stands.
The first and most obvious departure from the previous game is in the single player campaign. The campaign in Battlefront II follows Iden, an elite Stormtrooper who must lead her squad into battle.
Based on the trailer (which you can find below), Battlefront II takes place somewhere after A New Hope. The Death Star is shown being blown up in the trailer, and I would assume, like Rogue One, that the story here would be sandwiched in between A New Hope and The Empire Strikes Back.
“We wanted to create a campaign that told a story we haven’t seen before in Star Wars”, says Mark Thompson, Game Director at Motive Studios. “It was important for us to tell a new authentic story, one that gives players a brand-new perspective. By putting players in the boots of an elite member of the Imperial forces, we can show them what the battle was like from the other side.”
The choice to jump ship to the Imperial side for perspective is interesting and I’ll be curious to see how Battlefront II pulls it off.
On the multiplayer side of this, it seems Battlefront II is trying to step up the game. Here are some of the features of the multiplayer experience:
- Support for up to 40 players
- Air and land vehicle combat
- Locations from all three eras including new areas like Yavin 4’s jungle canopies, the spaceport town of Mos Eisley, and Starkiller Base.
- Galactic scale space combat
Criterion Games will be heading up the development of the galactic space combat, and there has been no information released about it except that it exists. Criterion’s experience is mainly focused in racing games prior, developing games like Need for Speed: Hot Pursuit and Burnout Paradise.
However, they also developed Star Wars Battlefront Rogue One: X-Wing VR Mission (that’s a hell of a title). While the free download was an amusing distraction, it does show some serious promise for what Criterion can pull off in Battlefront II.
Spanning the three eras, a whole slew of characters can be taken control of in multiplayer. Darth Maul, Rey, Kylo Ren, and Yoda (as seen in the trailer) will be making an appearance in Battlefront II multiplayer.
Regardless, the pre-order incentives remain. While Kylo and Rey should be in the base game, their skins from Star Wars: The Last Jedi are locked as a pre-order bonus. In fact, those who pre-order get not only these skins, but get the Millenium Falcon from The Last Jedi and an unnamed First Order ship.
I understand adding some pre-order incentives like extra skins into a game. However, withholding items from a movie that will be released a month later from the game makes no sense whatsoever. In fact, it would make more sense if EA nixed it from the game and sold it as DLC later after the movie has been released.
Of course, you can still purchase all of these items even if you don’t pre-order the game with the Elite Trooper Deluxe Edition (sigh). In addition to the pre-order bonuses, the press release would lead us to believe that this deluxe edition actually gives a buff in the game.
It says, “Every trooper class will receive upgrades, delivering superior firepower, deadly weapon modifications, and epic combat abilities.”
While we’re not 100% clear on if that means a performance boost for Deluxe players, we sure aren’t going to be happy about it if it does.
Other than that, we don’t know much else. The game will be released on November 17th worldwide, and Deluxe owners can jump in three days early on Origin. While the pre-order bonuses are obnoxious, the campaign looks promising and hopefully Battlefront II will shape up to be the reboot that gamers deserve.