MyWorld Early Access Preview
MyWorld is the latest from The Game Creators, the same team behind AppGameKit and GameGuru. The game (or app) takes game creation to a whole new level of ease, building on a drag and drop interface and allowing you to build massive worlds, share them with your friends, and chain worlds together to create full games.
However, despite the ease of use, the Early Access stage of MyWorld shows. The game suffers from laggy animations, lack of features, and broken combat mechanics. Even with everything MyWorld offers, it’s obvious the game still needs a lot of room to stretch its legs.
MyWorld doesn’t really have a story. Like, any at all. That’s because it’s all the game is all about the story you make. With that being said, the range that can be created is limited. While the story is what you make, there isn’t much you can do with the assets the game offers. A small range of characters, structures, and game points make the story possible, but limited.
Ultimately, you can create chains of enemies that build to a boss or use the environment to create progression, but you can’t create full “story”.
With that being said, the story isn’t really supposed to be the strong point of MyWorld. While the range is limited, the fact that there could be any story formed out of the game should be something that is commended. With the addition of dialogue that can be added to progress the story as well, MyWorld does a decent job of allowing a world to be fully fleshed out.
Being a “sandbox game creation” game, MyWorld doesn’t have the most impressive visuals. While the visuals aren’t insulting, the blocky nature of characters and structures can be a little off-putting, especially in a primary fantasy context.
However, the real weak point of the visuals of MyWorld is in the animations. Each animation is stiff, laggy, and next to impossible execute in any accurate way. No, graphics aren’t the point of MyWorld, but the painful animations bring the game down overall and make the experience suffer.
We omitted the normal “Sound” category here in favor of talking about the game creation engine. The sound is okay, but it really doesn’t contribute or take away from the experience. With that being said, the engine in which each world is made shows the experience of The Game Creators. The interface is easy to control, allowing you to easily drop in structures, characters, and more.
However, the Early Access stages of development show through the building engine. While the interface is easy to use and navigate, there is a lack of structures and characters to build up a world. The Game Creators have done a decent job of stuffing some content in there so that there are assets to build up your world, but after a few hours of experimenting, something is left to be desired.
I’m excited to see how The Game Creators build up the assets at hand, but there isn’t enough right now for deep, original worlds to be created.
Even though building the world is fun, the best part of any game is actually playing it. MyWorld is built around an ARPG structure, where a third person camera follows your hero throughout the world and combat is engaged in real time. However, the system proves that MyWorld is less of a game and more of a game creation tool. The combat in incredibly clunky, with most commands lagging behind and throwing your character across the screen. Each time I swung my weapon, I was sorely disappointed when the attack not only didn’t land where I had intended it to but completely threw off where my character was standing.
In addition, gameplay mechanics are really just limited to a preset number of abilities and standard combat. Outside of that, there isn’t much that can be done to push combat or exploration further.
MyWorld does win, however, in its collaborative nature. The game allows you to tackle worlds with up to four friends, and string together a playlist of them to create long play sessions. Through the community features, you can share the worlds you’ve created, and access a nearly endless amount.
However, the community features are in vein since the worlds you will be exploring offer shallow and broken gameplay. MyWorld isn’t horrible, especially considering it’s spot in the market, but the current state of the gameplay mechanics show that a lot of work needs to be done to get the game running efficiently.
For the Aficionado
MyWorld offers up some interesting ideas. On paper, the concept of creating an ARPG world, sharing it with your friends, and then stringing the worlds together seems like a good ole’ time. While the execution is enjoyable to a degree, the game leaves much to be desired with broken combat mechanics and lack of content in these early stages.
MyWorld isn’t bad, by any means, but the game does show its infant stage with everything that is lacking. For $14.99, MyWorld is a good time, but you may want to wait until development progresses before buying in.